The game was first demonstrated at the 1995 Japanese Amusement Machine Manufacturers' Association show the game was described as only 20% complete at this time, with just one course playable. They opted to limit the bikes to a relatively small number of polygons so that the game could support eight players without suffering slowdown. īecause it takes more polygons to render a motorcycle than to render a car with a similar level of detail, AM3's wish for the game to support up to eight players presented processing difficulties. Because the Model 2 arcade board has only two sound outputs, they used a Model 1 sound board for the additional two sound outputs. The team determined that they needed four sound outputs to recreate this experience realistically. In making the game, AM3 consulted the motorcycle racing team Castrol/ Honda Racing Corporation, who helped them on a number of points, including studies on where sound comes from on a motorcycle and how it travels to the ear of the rider. The in-game motorcycles resemble the team Honda/Castrol Honda RVF750 RC45. I wanted to make a bike game mixing these two elements. Moreover, in Japan there are groups of bikers who love riding bikes on the open road. Looking through a magazine, I saw an article about the Isle of Man and I found the island very beautiful - perfect for a nice racing game. Producer Tetsuya Mizuguchi recounted the impetus behind the game:Īfter Sega Rally, I wanted to make a game with a big graphic impact that used the player's body. Motor Raid, a futuristic Sega Model 2 motorcycle racing game, was released as an arcade conversion kit for the Manx TT Super Bike arcade cabinet in 1997. However, upon release the game proved to be a major critical success for the Saturn. Sega's decision to entrust the Saturn port of Manx TT Super Bike to an external developer, particularly one with no experience in porting arcade games, was controversial. The game was a hit in arcades across the world. The Manx TT machine, however, was sensitive enough to tilt just from the rider shifting their weight, allowing the player to keep their feet on the machine and use their body weight to control the on-screen bike, making the game feel more realistic. Many arcade motorcycle games incorporated a bike-like machine that tilted so the player could maneuver the on-screen bike through the physical "bike" (pioneered by another Sega game, Hang-On) to do this, the player would need to push their feet against the floor. The arcade game was known at the time for its impressive graphics and innovative cabinet. While the TT Course is based on the actual course on the Isle of Man, the Laxey Coast is a fictional course designed by the game developers, though its scenery is drawn from the Isle of Man. There are two courses to race on: the Laxey Coast course for novices and the more difficult TT (" Tourist Trophy") Course for veteran players. The game's setting is the Isle of Man TT - the world-famous and demanding motorcycle racing event held on the Isle of Man.
It was later ported to the Sega Saturn by Tantalus Interactive and to Windows by Perfect Entertainment. Up to 8 players can race in this game if enough arcade cabinets are linked together, following on from Daytona USA. It is a motorcycle racing game built for the Sega Model 2 arcade board. Manx TT Super Bike is a 1995 arcade racing game developed jointly by Sega AM3 and Sega-AM4.